# Interface Design

# UX (User Experience)



# Interactivity

Description of the purpose

### learning objectives

#### Level 4

- Learning objectives for level 4, consider blooms taxonomy, learning outcomes, GPOs and learner engagement.
- 

##### Interactions, engagements and activities

Describe the types of interaction and activities that could help achieve the objectives.

---

#### Level 5

- Learning objectives for level 6, consider blooms taxonomy, learning outcomes, GPOs and learner engagement.
- 
- 

##### Interactions, engagements and activities

Describe the types of interaction and activities that could help achieve the objectives.

---

#### Level 6

- Learning objectives for level 6, consider blooms taxonomy, learning outcomes, GPOs and learner engagement.
- 
- 

##### Interactions, engagements and activities

Describe the types of interaction and activities that could help achieve the objectives.

# Design patterns



# Usability, learnability and heuristics

User Experience is a qualitative metric subject to many factors. It’s an evolving discipline and it’s evident when the forerunner of great user experiences, Apple, humbly tags their [iOS Human Interface Guidelines](https://developer.apple.com/ios/human-interface-guidelines/) as Beta. Google termed their [material design](https://material.google.com/) guidelines as a living document which will be updated regularly. One of the pioneers who tried to objectively evaluate the user experience on digital platforms is Jakob Nielsen with his [heuristic evaluation](https://en.wikipedia.org/wiki/Heuristic_evaluation). Though they date back to the 90’s, these general rules of thumb are still valid and are used today.

[https://blog.prototypr.io/10-usability-heuristics-with-examples-4a81ada920c](https://blog.prototypr.io/10-usability-heuristics-with-examples-4a81ada920c)

### learning objectives

#### Level 4

- Learning objectives for level 4, consider blooms taxonomy, learning outcomes, GPOs and learner engagement.
- 

##### Interactions, engagements and activities

Describe the types of interaction and activities that could help achieve the objectives.

---

#### Level 5

- Learning objectives for level 6, consider blooms taxonomy, learning outcomes, GPOs and learner engagement.
- 
- 

##### Interactions, engagements and activities

Describe the types of interaction and activities that could help achieve the objectives.

---

#### Level 6

- Learning objectives for level 6, consider blooms taxonomy, learning outcomes, GPOs and learner engagement.
- 
- 

##### Interactions, engagements and activities

Describe the types of interaction and activities that could help achieve the objectives.

# Display variations and navigation systems



# Devices



# Prototyping