Course 2: Interactive Media Design - Course map
Learning Outcome |
Skills and Knowledge |
Evidence |
---|---|---|
LO1: Apply contemporary technologies to produce interactive solutions. |
- Fundamentals of HTML, CSS, and JavaScript. |
Create an interactive solution incorporating responsive design, accessible components, and fundamental web technologies. |
LO2: Use prototyping tools to design and present interactive solutions. |
- Wireframing with tools like Figma, Adobe XD, or Sketch. |
Develop a mid-fidelity prototype using a design tool, incorporating interactions and transitions, and iterating based on usability testing and feedback. |
LO3: Apply an iterative design process in response to interactive design challenges. |
- Agile and iterative workflows. |
Present a documented iterative design process, including initial concepts, feedback loops, refinements, and final design decisions addressing a specific design challenge. |
LO4: Evaluate the effectiveness of usability heuristics in user interface design. |
- Overview of Nielsen’s usability principles. |
Prepare a usability evaluation report that applies heuristic evaluations to an interactive design and includes recommendations for improvements. |
LO5: Apply industry benchmarks, style guides, and frameworks to maintain design quality and consistency. |
- Using style guides and frameworks for design consistency. |
Create an interactive solution that demonstrates adherence to industry benchmarks, style guides, and frameworks for consistent and high-quality design. |
Foundation Topics (1–4): Core Interactive Design Skills
-
Introduction to Interactive Digital Media
-
Overview of interactive media design and its role in enhancing user experiences.
-
Introduction to industry tools (e.g., Figma, Adobe XD).
-
-
HTML, CSS, and JavaScript Basics
-
Fundamentals of web development for interactive solutions.
-
Creating simple layouts and adding interactivity.
-
-
User-Centered Design Principles
-
Designing for usability, accessibility, and responsiveness.
-
Understanding target audiences and their needs.
-
-
Wireframing Basics
-
Introduction to low-fidelity wireframes.
-
Tools and techniques for creating wireframes to visualise interactive designs.
-
Application and Ideation Topics (5–8): Preparing for Assessment 1
-
Prototyping Tools and Techniques
-
Using tools like Figma or Adobe XD for interactive prototyping.
-
Incorporating navigation, interactions, and transitions.
-
-
Design Briefs for Interactive Solutions
-
Writing a brief that outlines the project’s purpose, audience, and goals.
-
Identifying key features of the solution.
-
-
Usability Heuristics and Accessibility Standards
-
Applying Nielsen’s usability principles.
-
Ensuring solutions meet accessibility standards (e.g., WCAG).
-
-
Usability Evaluation and Feedback
-
Methods for evaluating wireframes for usability and accessibility.
-
Documenting and analyzing feedback to improve designs.
-
Assessment 1: Learners submit the Wireframes, Design Brief, and Usability Evaluation after completing this topic.
Advanced Design and Output Topics (9–12): Preparing for Assessment 2
-
Building Functional Prototypes
-
Creating mid- to high-fidelity prototypes using industry tools.
-
Adding interactive elements such as navigation, forms, and animations.
-
-
Iterative Design and Feedback Integration
-
Applying feedback to refine prototypes.
-
Documenting iterations and decision-making.
-
-
Optimizing Digital Solutions
-
Optimizing assets for performance and responsiveness.
-
Preparing files for diverse platforms and devices.
-
-
Reflection and Presentation
-
Writing a reflective report on the design process and final prototype.
-
Presenting prototypes to stakeholders.
-
Assessment 2: Learners submit the Interactive Prototype and Reflection Report after completing this topic.