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Course 2: Interactive Media Design - Course map

Learning Outcome

Skills and Knowledge

Evidence

LO1: Apply contemporary technologies to produce interactive solutions.

- Fundamentals of HTML, CSS, and JavaScript.
- Using frameworks like Tailwind, Bootstrap, and React.
- Responsive design principles and accessibility guidelines.

Create an interactive solution incorporating responsive design, accessible components, and fundamental web technologies.

LO2: Use prototyping tools to design and present interactive solutions.

- Wireframing with tools like Figma, Adobe XD, or Sketch.
- Prototyping interactions, transitions, and user interface elements.
- Iterating prototypes based on feedback.

Develop a mid-fidelity prototype using a design tool, incorporating interactions and transitions, and iterating based on usability testing and feedback.

LO3: Apply an iterative design process in response to interactive design challenges.

- Agile and iterative workflows.
- Conceptualising, testing, and refining digital solutions.
- Documenting design iterations and decision-making processes.

Present a documented iterative design process, including initial concepts, feedback loops, refinements, and final design decisions addressing a specific design challenge.

LO4: Evaluate the effectiveness of usability heuristics in user interface design.

- Overview of Nielsen’s usability principles.
- Designing for user-centred experiences.
- Evaluating interactive solutions for usability and accessibility.

Prepare a usability evaluation report that applies heuristic evaluations to an interactive design and includes recommendations for improvements.

LO5: Apply industry benchmarks, style guides, and frameworks to maintain design quality and consistency.

- Using style guides and frameworks for design consistency.
- Maintaining quality across platforms and devices.
- Analysing existing solutions for inspiration.

Create an interactive solution that demonstrates adherence to industry benchmarks, style guides, and frameworks for consistent and high-quality design.

Foundation Topics (1–4): Core Interactive Design Skills

  1. Introduction to Interactive Digital Media

    • Overview of interactive media design and its role in enhancing user experiences.

    • Introduction to industry tools (e.g., Figma, Adobe XD).

  2. HTML, CSS, and JavaScript Basics

    • Fundamentals of web development for interactive solutions.

    • Creating simple layouts and adding interactivity.

  3. User-Centered Design Principles

    • Designing for usability, accessibility, and responsiveness.

    • Understanding target audiences and their needs.

  4. Wireframing Basics

    • Introduction to low-fidelity wireframes.

    • Tools and techniques for creating wireframes to visualise interactive designs.


Application and Ideation Topics (5–8): Preparing for Assessment 1

  1. Prototyping Tools and Techniques

    • Using tools like Figma or Adobe XD for interactive prototyping.

    • Incorporating navigation, interactions, and transitions.

  2. Design Briefs for Interactive Solutions

    • Writing a brief that outlines the project’s purpose, audience, and goals.

    • Identifying key features of the solution.

  3. Usability Heuristics and Accessibility Standards

    • Applying Nielsen’s usability principles.

    • Ensuring solutions meet accessibility standards (e.g., WCAG).

  4. Usability Evaluation and Feedback

    • Methods for evaluating wireframes for usability and accessibility.

    • Documenting and analyzing feedback to improve designs.

Assessment 1: Learners submit the Wireframes, Design Brief, and Usability Evaluation after completing this topic.


Advanced Design and Output Topics (9–12): Preparing for Assessment 2

  1. Building Functional Prototypes

    • Creating mid- to high-fidelity prototypes using industry tools.

    • Adding interactive elements such as navigation, forms, and animations.

  2. Iterative Design and Feedback Integration

    • Applying feedback to refine prototypes.

    • Documenting iterations and decision-making.

  3. Optimizing Digital Solutions

    • Optimizing assets for performance and responsiveness.

    • Preparing files for diverse platforms and devices.

  4. Reflection and Presentation

    • Writing a reflective report on the design process and final prototype.

    • Presenting prototypes to stakeholders.

Assessment 2: Learners submit the Interactive Prototype and Reflection Report after completing this topic.